Hostile custodian file
Crimson Wrencher Leader

| Designation | Crimson Wrencher Leader |
|---|---|
| Classification | Optional_boss |
| Territory | Floating Machine City |
| Host identity | None |
| File no. | WN-CTL-23 |
The host
No Aria-fragment host is present. Resolve the hostile system or faction without expecting a host-recovery sequence.
The Crimson Wrencher Leader is Floating City's optional boss. It is not a Controller: it carries no fragment of Aria and answers to no regeneration cycle. The Crimson Wrenchers are a rival red-painted goblin tinker faction that seized the floating city's auxiliary power sources, built hacking rigs from them, and turned the city's own non-sentient machines into an army of flying mini-zeppelins and goblin mechs.
The city itself is a stranded goblin-built sky city holding altitude above Cloud Terrace on dwindling power, two-thirds of its districts sealed since the seizure. Where the Wondernauts treat invention as repair, the Wrenchers are invention without responsibility — their plan was nothing less than invading the town center, capturing the main power source, and taking the whole city.
The Leader fights from the Redline Mega-Zeppelin, a hacked flagship-mech built from stolen craft. Their invisibility tech makes the Bamboo Thicket Scanner badge a quiet prerequisite for any party attempting the deep-city counterattack. Dossier classification: optional boss, NOT a Controller. Carries no fragment of Aria, has no host to recover, and answers to no regeneration cycle — a warlord who took a city, not a frightened custodian who locked one. Excluded from Controller doctrine by definition, not by exception.
Field notes — combat protocol
A four-act vehicle escalation aboard and around the Redline Mega-Zeppelin: on foot, then a stolen-plane dogfight, then back on foot stealing mechs, then a final mech-suit showdown.
Territory: Floating Machine City