Hostile custodian file
Crimson Wrencher Leader
| Designation | Crimson Wrencher Leader |
|---|---|
| Classification | Special |
| Territory | Floating Machine City |
| Host identity | None |
| File no. | WN-CTL-23 |
The host
Custodian was identified as: None. Approach accordingly — the objective is recovery, not destruction.
The Crimson Wrencher Leader carries no fragment of Aria and answers to no regeneration cycle. The Crimson Wrenchers are a rival red-painted goblin tinker faction that seized the floating city's auxiliary power sources, built hacking rigs from them, and turned the city's own non-sentient machines into an army of flying mini-zeppelins and goblin mechs.
The city itself is a stranded goblin-built sky city holding altitude above Cloud Terrace on dwindling power, two-thirds of its districts sealed since the seizure. Where the Wondernauts treat invention as repair, the Wrenchers are invention without responsibility — their plan was nothing less than invading the town center, capturing the main power source, and taking the whole city.
The Leader fights from the Redline Mega-Zeppelin, a hacked flagship-mech built from stolen craft. Their invisibility tech makes the Bamboo Thicket Scanner badge a quiet prerequisite for any party attempting the deep-city counterattack. Dossier classification: special — a warlord, not a Controller, and the only entry in this catalog whose defeat frees no one but the city's machines.
Field notes — combat protocol
A four-act vehicle escalation aboard and around the Redline Mega-Zeppelin: on foot, then a stolen-plane dogfight, then back on foot stealing mechs, then a final mech-suit showdown.
Territory: Floating Machine City