About the game

Wondernauts

A 1-4 player local co-op action platformer about a tiny robot who accidentally wakes an ancient music-making engine — and has to run, fight, and rescue their way through a world that's rearranging itself around the sound.

4 players fighting the Regulator Controller boss in Ancient Village

4 players vs The Regulator — Ancient Village boss arena

Wondernauts title screen art

How it plays

Short levels. Big moves. The world shifts mid-run.

Movement

Run, walk, wall-jump, duck, ladder-climb, swim, and rescue ghost teammates back into the fight. Movement is tight and responsive — the game reads your inputs, not your intentions, so skill is real and readable.

Combat

Three core actions: Stomp (aerial slam), Strike (melee slash), and Bolt (ranged shot). Each enemy has a readable stance that signals which answer works. The right read ends encounters fast. The wrong one gets punished.

Wonder Rifts

Mid-level events that tear reality open. Enemies swap forms. Physics change. New rules bleed in from parallel worlds. A Rift can make every wall crumble, turn your bolts into boulders, swap every enemy with a rift variant, or make platforms sing. Then it closes — and you're back in the level, slightly changed.

Co-op rescue

Downed players become ghosts that float and drift. Live players can throw a rescue lasso to pull them back in. The shared camera zooms out to keep everyone visible, then switches to king-led framing when you spread too far. Nobody gets left behind unless you leave them there.

Features

What's in the game.

Local co-op, 1-4 players

Shared-screen, shared-camera platforming on one machine. Designed for couch sessions, not online lobbies.

19 cosmetic characters

4 robots (Volt, Hex, Clank, Spark) and 15 animals. No stat differences — pure visual choice.

26 biomes

From Ancient Village to Orbital Ring. Each biome is built on different Engine infrastructure and has its own malfunction character.

Wonder Rifts

Reality-bending mid-level events sourced from damaged cross-world routes. Every rift is different.

Controller bosses

Named Controllers — fragments of Aria's will — guard each zone's locked Harmonic. Each has its own logic, grammar, and emotional weight.

Harmonics

In-level collectibles that are also pieces of a suppressed musical message. Collecting them isn't just progression — it's the story.

Procedural generation

Validated chunk-based level generation means no two runs look exactly alike, while authored encounters guarantee real game design.

Power-up system

In-level temporary abilities: double jump, glide, burst dash, reflect shield, time freeze, charged shot, and more.

Steam Deck / controller

Nintendo-layout controller input. Designed from the start for couch co-op on a TV or handheld.

The roster

Choose anyone. Play the same game.

Wondernauts character roster

All 19 characters are cosmetic-only skins. No stat differences, no unlocking gates. Pick whoever looks right.

Characters

Robots and animals. All Wondernauts.

Robots

Volt Volt Repair drone. Field lead. Woke the engine by accident.
Hex Hex Data archivist. Designed the Engine's indexing sigils. Reads Aria's memory logs.
Clank Clank Plasma Forge mechanic. Knows the forge rites. Old friends with the Flux Nautilus.
Spark Spark Signal tech at Ice Spire. Translates lightning into launch power. Most affected by Aria's static.

Animals

Cat Cat Ancient Village guide. Knows every passage. Her grandmother is the Warden.
Fox Fox Heartroot Valley. Reads snapped roots, wind-bent leaves, and buried water. Plays a root-pipe pan flute.
Frog Frog Mangrove Basin. Treats the failed sewer-control ruins as a three-dimensional water playground.
Llama Llama Wasteland Plain. Lost their verdant homeland to Hollowmere water being diverted to Farm Town.
Flamingo Flamingo Hollowmere lake. Reads pressure pulses from the shallows. Stands still enough to feel if the system is healthy.
Giraffe Giraffe Bamboo Thicket. Keeper of the monastery. Guides the Scanner contract.
Pig Pig Farm Town. Raised among food stalls and ration counters. Knows abundance can be made cruel.
Chameleon Chameleon Flower Canyon. Shifts colors with the constantly changing flora. Sees what the Monoculture is hiding.
Parrot Parrot Canopy Reach. Runs a living news network in the branches. Repeats what they hear — but adds timing, context, and care.
Woodpecker Woodpecker Radar Thicket. Strikes towers with their beak, cataloging tones. Realized the thicket plays musical Morse.
Wolf Wolf Great Cairn ranger. Avoids technology. Protects travelers with weather-reading and trailcraft.
Peregrine Peregrine Cloud Terrace. Scout, messenger, storm-watcher. Accepts that truth sometimes has to leave without an escort.
Dog Dog Transit Hub. "Leave no one behind." Their instinct becomes the biome's rescue-each-level promise.
Owl Owl Choral Caverns. Treats cave-coral sounds as diagnosis. Teaches listening as route-reading.
Bear Bear Fungal Grotto. Community lives on sweet fungal honey. The grotto is a quiet habitat, not a mine.

Full character & world lore →

Status

Coming to Steam.

In active development. Wishlist on Steam to get notified at launch.

Wishlist on Steam Contact